After four years of intense Alpha and Beta testing, The Nemesis is ready to enter a new phase of its evolution. A complete overhaul of the collectible card inventory has been launched, aiming to build a more robust, balanced, and engaging ecosystem for all users. This update also marks the first concrete step towards the highly anticipated cash out system for COINS, the platform’s in-game currency, which will soon be convertible into NEMS, the ecosystem’s native token.

 

Why Restructure the Inventory?

Over the past years, thousands of users have accumulated common (gray) and rare (blue) cards, but the practical use of these resources was still limited. For this reason, it was necessary to simplify and optimize the inventory: all common and rare cards have been removed, and in return, each user has received Card Packs based on the number of cards previously owned.

This redistribution is not a loss, but an upgrade: it has allowed every user to obtain new, balanced packs, ready to be opened, used, traded, and—very soon—monetized.

 

The Conversion Logic: Rewards for Collectors

Each user has automatically received Card Packs, divided by rarity, according to the number of cards they owned. The conversion table is clear and merit-based:

COMMON

  • < 50 cards: 1 Common Pack + 1 Rare Pack
  • 50–200 cards: 2 Common Packs + 2 Rare Packs
  • 201–500 cards: 5 Common Packs + 3 Rare Packs
  • 501–1000 cards: 6 Common Packs + 4 Rare Packs
  • 1001–3000 cards: 10 Common Packs + 8 Rare Packs
  • 3001–5000 cards: 20 Common Packs + 10 Rare Packs
  • Over 5000 cards: 50 Common Packs + 15 Rare Packs

RARE

  • < 50 cards: 1 Rare Pack + 1 Epic Pack
  • 50–200 cards: 2 Rare Packs + 2 Epic Packs
  • 201–500 cards: 5 Rare Packs + 3 Epic Packs
  • 501–1000 cards: 6 Rare Packs + 4 Epic Packs
  • 1001–3000 cards: 10 Rare Packs + 8 Epic Packs
  • 3001–5000 cards: 20 Rare Packs + 10 Epic Packs
  • Over 5000 cards: 50 Rare Packs + 15 Epic Packs

New Card Classification: 5 Rarities, 1 Universal Language

The new system introduces a classification of collectible cards based on standards recognized in the gaming world:

  • Gray – Common
  • Green – Uncommon
  • Blue – Rare
  • Purple – Epic
  • Gold – Legendary

Each pack received can contain cards of different rarities, encouraging dynamic collecting and the thrill of discovery.

     

    Cards Are Now Usable In-Game

    The big news is that cards are no longer just decorative: they are now an integral part of gameplay. Each card has a practical function and belongs to one of the following five categories:

    Consumables

    • Cards that recharge energy or other resources in games where this mechanic is present.

    Tools

    • Items such as lanterns or scanners, useful for exploration or overcoming environmental obstacles.

    Weapons

    • Actual weapons to use in combat modes, with different effects depending on their rarity.

    Vehicles

    • Vehicles to use in the metaverses to move faster or access remote areas.

    Props

    • Special cards that allow players to temporarily transform into an object, to camouflage, hide, or surprise enemies.

     

    Arena PvP Mode: The First Real Battleground

    The highly anticipated Arena PvP mode, coming soon, will be the first opportunity to truly put the new cards to the test. In an immersive and competitive scenario, players will be able to:

    • Equip weapons from their inventory
    • Use consumables to recharge energy during battle
    • Hide and surprise opponents with prop cards
    • Move quickly with in-game vehicles

    Every strategic choice will be decisive for victory.

     

    Cash Out Is Coming: From COINS to NEMS

    This update is not just an improvement to the inventory, but the beginning of a new internal economy.

    All users accumulate COINS by playing, winning, completing missions, and participating in events. Now, the possibility of converting COINS into NEMS, the ecosystem’s official token, is finally approaching.

    NEMS is not yet listed on exchanges, but this step is in preparation, precisely to activate the cash out system in a safe, stable, and sustainable way.

    Cash out will be managed through a FIFO (first-in, first-out) queue, powered by B2C purchases and B2B brand budgets, ensuring transparency and continuity.

     

    A Platform Ready for the Future

    With this important restructuring, The Nemesis is preparing to offer a more concrete, strategic, and rewarding gaming experience. The new cards are not only more beautiful, but have real value, both inside and outside the metaverse.

    Soon, this value can also be monetized, opening the doors to a sustainable rewards system based on COINS and NEMS.

    Open your Card Packs, prepare your strategy, and put yourself to the test. The future of The Nemesis has begun!

    Play Now:
    📱 iOS & Android: https://thenemesis.io/app
    🖥️ Desktop: https://game.thenemesis.io

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